The CEO is straightforward, but we couldn't get to grips with the FFC Mech. We've fought four bosses, and they're decent fights but nothing spectacular, and the difficulty varies quite a lot. You'll also advance to the next stage immediately if you beat them, acting as a sort-of shortcut. They can be extremely tough, but reward you handsomely if you pull through, and they help to mix up the pacing. Optional boss battles crop up from time to time, unlocking after you've built up a meter. Having to fend off enemies as you go keeps you on your toes at least, but a bit more variety of tasks would be nice. The objectives are fine and generally quick to complete, but repeat often. Half-way through a stage is a shop, where you can spend the coins you collect on new weapons or buffs, and if you're feeling dangerous, you can also manually increase the difficulty, which goes up automatically after each level. Like the order of environments, loot drops, and other aspects, the objectives you receive are randomly generated. The game nudges you forwards with simple tasks, like capturing spots in a map, destroying glitches, or finding keys and their respective locks. While the core shooting is fun, enemies continuously spawn and you have objectives to meet, so there's little reason to hang around. They're reasonably well balanced, but we'd often avoid icy guns freezing foes solid never seems more useful than just killing them. Exploring the arsenal and finding your favourites is fun, though we'd say some are definitely better than others. For example, electrical rounds are great for crowds as the electricity arcs between foes, while peppering enemies with fiery bullets builds up a burn effect. Weapon variety is good too most are based on typical gun types, but often mix things up with elemental effects. Guns feel great to use, and feedback from the presentation as well as the DualSense's haptics make dispatching baddies feel satisfying. The good news is that the action itself is really strong. This all sounds like a lot of busywork, but it all comes together pretty naturally while you play. Back in the hub, you can customise your avatar, buy outfits, and boost yourself with passive buffs and special abilities. Each attempt will reward you with some XP and Tickets the former goes towards leveling up your character, while the latter is a currency used for purchasing cosmetics. Essentially, the loop has you blasting your way through as many stages as you can before you lose all your health. It's a simple premise that gets out of the way pretty quickly, letting you crack on with the game proper. Installing a virus in the game to take it over, it falls to you and up to three buddies to enter the game, fight back the baddies, and save the arcade. The owner creates the titular Arcadegeddon, a supercharged game to draw in business, but it attracts the attention of the FFC. is absorbing independent arcades in the game's futuristic city, and Gilly's is the last one standing. It's a third-person shooter you can play alone or in co-op, with both a rogue-lite adventure mode to follow and competitive multiplayer. Arcadegeddon is its latest effort, and while it lacks the appeal of a recognisable movie franchise, it's probably the team's best effort so far. However, the studio has yet to make something truly standout. Developer Illfonic has been gradually making a name for itself with licensed multiplayer games, like Friday the 13th: The Game and Predator: Hunting Grounds.
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